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 Repulse : Interview with Scott Hartz

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yhuipaul
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PostSubject: Repulse : Interview with Scott Hartz   Sun Feb 12, 2012 12:11 pm

Repulse, just released into open beta by Aeria Games, has hit the ground running. We managed to catch up with Associate Producer Scott Hartz to talk about Repulse and what sets it apart from other games of its type. Read on!

MMORPG: How will the pricing model be handled on the game?

Scott Hartz: Repulse offers a wide variety of guns, gear and accessories that are available for both in-game credits and Aeria Points. Most items are available in 1, 7, 15 and 30 day durations and can be found in Repulse’s in-game store. Players will be pleased to find that most of the weapons we sell for Aeria Points can also be purchased with the credits they earn from gameplay.

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